# cursor.py # ------------ # By Cory # This module defines a cursor agent class. class Cursor: name = "cursor" character = 'O' revealed = True def __init__(self, position): self.position = position def handle_keystroke(self, keystroke, game): ''' Move the cursor using arrow keys. ''' x, y = self.position if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"): if keystroke.name == "KEY_LEFT": new_position = (x - 1, y) elif keystroke.name == "KEY_RIGHT": new_position = (x + 1, y) elif keystroke.name == "KEY_UP": new_position = (x, y - 1) else: new_position = (x, y + 1) if game.on_board(new_position): if game.is_empty(new_position): self.position = new_position def hide(self): ''' This is called because I was calling this method based on an agent's location, but I don't need the cursor to do anything. ''' pass