Commit Graph

2 Commits

Author SHA1 Message Date
Cory 71e22504ab I made everything spawn on turn 1 using the
Spawner class. When you press enter, you're told
if the space is clear or is a mine, in which
case you lose. Next step is to reveal the numbers.
2024-05-18 21:59:57 -04:00
Cory 3334db0c8b Figured out how to spawn a mine and end the game
if the cursor is over the mine. We now have to
not end the game until the user SELECTS the space
the mine is at. I hadn't realized that is_empty
only works if display is True? So I moved the
game.end() to the mine class.
2024-05-18 21:03:33 -04:00