generated from mwc/project_game
I somehow uncommented something by accident!
I recommented it.
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# free_space.py
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# free_space.py
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# ------------
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# ------------
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# By Cory
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# By Cory
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# This module defines a free space agent class. It displays if enter is pressed while the cursor is on it.
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# This module defines a free space agent class. It displays itself and (eventually)
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# its neighbors if enter is pressed while the cursor is on it.
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class FreeSpace:
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class FreeSpace:
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character = '*'
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character = '*'
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display = True
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display = True
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1
mine.py
1
mine.py
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# ------------
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# ------------
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# By Cory
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# By Cory
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# This module defines a mine agent class. It ends the game if enter is pressed while the cursor is over it.
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# This module defines a mine agent class. It ends the game if enter is pressed while the cursor is over it.
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class Mine:
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class Mine:
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character = '_'
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character = '_'
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# minesweeper_game.py
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# minesweeper_game.py
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# ------------
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# ------------
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# By Cory
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# By Cory
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# This class implements a simple minesweeper game on a 9x9 gird.
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# This class implements a simple minesweeper game on a 9x9 grid.
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from retro.game import Game
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from retro.game import Game
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from mine_spawner import Spawner
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from spawner import Spawner
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board_size = (9, 9)
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board_size = (9, 9)
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spawner = Spawner(board_size)
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spawner = Spawner(board_size)
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# mine_spawner.py
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# spawner.py
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# ------------
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# ------------
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# By Cory
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# By Cory
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# This module defines a spawner agent class. It spawns mines and then fills the remaining spots with free spaces
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# This module defines a spawner agent class. It spawns mines and then fills the remaining spots with free spaces
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