generated from mwc/project_game
	Got it to end if the enter (return) key is used.
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								mine.py
									
									
									
									
									
								
							
							
						
						
									
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								mine.py
									
									
									
									
									
								
							@@ -8,7 +8,8 @@ class Mine:
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    def __init__(self, position):
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        self.position = position
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    def play_turn(self, game):
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    def handle_keystroke(self, keystroke, game):
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        if keystroke.name in ("KEY_ENTER"):
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            if not game.is_empty(self.position):
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                game.log("You hit a mine at " + str(self.position) + ".")
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                game.end()
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