generated from mwc/project_game
I made everything spawn on turn 1 using the
Spawner class. When you press enter, you're told if the space is clear or is a mine, in which case you lose. Next step is to reveal the numbers.
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@@ -6,12 +6,12 @@ class Cursor:
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name = "cursor"
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character = 'O'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def __init__(self, position):
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self.position = position
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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@@ -24,4 +24,4 @@ class Cursor:
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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game.log(self.position)
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game.log("The cursor is at " + str(self.position))
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