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# Game Project Assessment
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Cory,
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This is awesome! Nice work! I'm not quite sure why the game is flickering (do you see the
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same thing?); it could be the fault of the retro framework or it comd be something you're doing.
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Either way, what's important is that you implemented a really algorithmically-interesting
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project. I love seeing the safe area flood out to the edges. The `check_neighbors` methods
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must have taken some work to get right. Other concepts, like the Cursor, are great opporutnities
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to think deeply about behavior we take for granted in UIs all the time. I'm impressed!
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Chris
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