generated from mwc/lab_tic_tac_toe
Completed checkpoint 3
What I changed (I gave the computer player the look ahead strategy. This also required importing LookaheadStrategy in player.py. I also answered the questions in notes.md.) Why I changed it (I was working on completing checkpoint 3. I realized I had to do the importing since otherwise it wouldn't let me play.) Estimate for remaining time to finish assignment: [I am REALLY bad at these estimates. I mean in terms of actual work time, I'm probably not too far off. Fingers crossed, maybe another hour of actual work time?]
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notes.md
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notes.md
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@ -37,4 +37,5 @@ For the first one, I would put an X on the rightmost cell in the middle row. Thi
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You can get the inital game state using game.get_initial_state().
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What is the current and future reward for this state? What does this mean?
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The current and future reward for this state is 1. This means the state favors player X assuming both players continue using the same look ahead strategy.
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@ -2,8 +2,8 @@ from ttt.game import TTTGame
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from ttt.view import TTTView
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from ttt.player import TTTHumanPlayer, TTTComputerPlayer
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player0 = TTTHumanPlayer("Player 1")
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player1 = TTTHumanPlayer("Player 2")
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player0 = TTTHumanPlayer("Pleayer 1")
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player1 = TTTComputerPlayer("Robot 1")
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game = TTTGame()
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view = TTTView(player0, player1)
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@ -1,4 +1,5 @@
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from click import Choice, prompt
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from strategy.lookahead_strategy import LookaheadStrategy
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from strategy.random_strategy import RandomStrategy
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from ttt.game import TTTGame
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import random
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@ -24,7 +25,7 @@ class TTTComputerPlayer:
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def __init__(self, name):
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"Sets up the player."
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self.name = name
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self.strategy = RandomStrategy(TTTGame())
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self.strategy = LookaheadStrategy(TTTGame(),deterministic=False)
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def choose_action(self, state):
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"Chooses a random move from the moves available."
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