generated from mwc/lab_retro
Completed the retro lab, making changes so it'd work.
In asteroid.py line 14, I changed HEIGHT to game.board_size[1] In asteroid.py line 15 I changed game.remove_agent_by_name(self.name) to game.remove_agent(self) Was the code given on the page supposed to work as is? It read like it should have just been a copy+ paste+run, but I had to make the above changes to do so. For example, I don't think asteroid objects have names, so you can't remove them by name? And nowhere was HEIGHT defined.
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