class Person: name = "Person" character = '^' def __init__(self, board_size): board_width, board_height = board_size self.position = (board_width // 2, board_height - 1) def handle_keystroke(self, keystroke, game): x, y = self.position if keystroke.name == "KEY_LEFT": new_position = (x - 1, y) elif keystroke.name == "KEY_RIGHT": new_position = (x + 1, y) elif keystroke.name == "KEY_UP": new_position = (x, y - 1) elif keystroke.name == "KEY_DOWN": new_position = (x, y + 1) else: return if game.on_board(new_position) and game.is_empty(new_position): self.position = new_position