generated from mwc/project_drawing
I coded the first ghost using circle and bezier.
Somewhere I got stuck was: - I struggled setting up the bezier function. It took some time researching to understand what was happening. Something I figured out was: The bezier function. It looks so smooth! A strategy I used: Reading online forums for help, such as stackoverflow, various Python guide websites, etc. Something I'm wondering: I was wondering on how to parameterize the bezier control points, but thanks to Varun, I know now. Something I want to learn: Nothing specific at the moment. An idea for future: No new ideas at the moment.
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47
drawing.py
47
drawing.py
@@ -6,6 +6,53 @@
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import turtle
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from turtle import *
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import bezier
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import numpy as np
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def ghostie(length,x,y):
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penup()
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turtle.goto(-150,250)
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pendown()
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left(180)
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circle(2*length, 90)
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forward(3*length)
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circle(-6*length,30)
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left(170)
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circle(5*length,30)
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circle(-0.2*length,180)
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print(pos())
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#How can I determine these points directly with respect to my starting point?
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points=np.array([
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[-189.48, -160, -260, -120, -189.48],
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[78, 30, -10, -70, -140]
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])
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curve = bezier.Curve(points, 4)
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s_vals = np.linspace(0,1,100)
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bezierpoints= curve.evaluate_multi(s_vals)
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for n in range(1, bezierpoints.shape[1]):
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turtle.goto(bezierpoints[0][n], bezierpoints[1][n])
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left(180)
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points2=np.array([
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[-189.48, -100, -180, -150, -140],
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[-140, -100, 20, 50, 78]
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])
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curve2 = bezier.Curve(points2, 4)
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s_vals = np.linspace(0,1,100)
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bezierpoints2= curve2.evaluate_multi(s_vals)
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for n in range(1, bezierpoints2.shape[1]):
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turtle.goto(bezierpoints2[0][n], bezierpoints2[1][n])
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circle(-0.2*length,180)
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left(10)
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circle(5*length,30)
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left(170)
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circle(-6*length,30)
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forward(3*length)
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circle(2*length, 90)
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ghostie(30)
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penup()
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turtle.goto(0,0)
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turtle.done()
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