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lab_retro/spaceship.py
caglazir 9a4ef2eb8d This program differed from Unit 1 programs because
it felt more foreign, if that makes sense. The code used in this program
was not my work hence, I did not feel as though I completely understood how
each agent was doing what it was doing. I guess I can see the value of
agents because they really do cut things short and functional. But I much
prefer the labs and programs that had more original input for the learning
experience! At this stage I don't know if I am comfortable or confident going
into the game project but I will try to think more about the agents
to understand better.
2025-12-01 21:31:36 -05:00

24 lines
776 B
Python

# spaceship.py
# ------------
# By MWC Contributors
# This module defines a spaceship agent class.
class Spaceship:
name = "ship"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()