generated from mwc/project_game
da thang
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67
Snake/nav_game.py
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67
Snake/nav_game.py
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"""
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from random import randint
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from retro.game import Game
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from bike import SnakeHead
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class Apple:
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"""An agent representing the Apple.
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Note how Apple doesn't have ``play_turn`` or
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``handle_keystroke`` methods: the Apple doesn't need to do
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anything in this game. It just sits there waiting to get
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eaten.
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Attributes:
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name: "Apple"
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character: '@'
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color: "red_on_black" (`Here's documentation on how colors
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work <https://blessed.readthedocs.io/en/latest/colors.html>`_
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position: (0, 0). The Apple will choose a random position
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as soon as the game starts, but it needs an initial
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position to be assigned.
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"""
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name = "Apple"
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character = '@'
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color = "red_on_black"
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position = (0, 0)
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def relocate(self, game):
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"""Sets position to a random empty position. This method is
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called whenever the snake's head touches the apple.
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Arguments:
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game (Game): The current game.
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"""
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self.position = self.random_empty_position(game)
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def random_empty_position(self, game):
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"""Returns a randomly-selected empty position. Uses a very
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simple algorithm: Get the game's board size, choose a
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random x-value between 0 and the board width, and choose
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a random y-value between 0 and the board height. Now use
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the game to check whether any Agents are occupying this
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position. If so, keep randomly choosing a new position
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until the position is empty.
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"""
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bw, bh = game.board_size
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occupied_positions = game.get_agents_by_position()
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while True:
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position = (randint(0, bw-1), randint(0, bh-1))
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if position not in occupied_positions:
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return position
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if __name__ == '__main__':
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head = SnakeHead()
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apple = Apple()
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game = Game([head, apple], {'score': 0}, board_size=(32, 16), framerate=12)
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apple.relocate(game)
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game.play()
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