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bpot
2026-06-12 10:49:57 -04:00
parent b9f3a22436
commit 5663a93521
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Snake/Bike.py Normal file
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"""
from trail import SnakeBodySegment
class SnakeHead:
"""An Agent representing the snake's head. When the game starts, you control
the snake head using the arrow keys. The SnakeHead always has a direction, and
will keep moving in that direction every turn. When you press an arrow key,
you change the SnakeHead's direction.
Attributes:
name: "Snake head"
position: (0,0)
character: ``'v'`` Depending on the snake head's direction, its character
changes to ``'<'``, ``'^'``, ``'>'``, or ``'v'``.
next_segment: Initially ``None``, this is a reference to a SnakeBodySegment.
growing: When set to True, the snake will grow a new segment on its next move.
"""
RIGHT = (1, 0)
UP = (0, -1)
LEFT = (-1, 0)
DOWN = (0, 1)
name = "Snake head"
position = (0, 0)
direction = DOWN
character = 'v'
next_segment = None
growing = False
def play_turn(self, game):
"""On each turn, the snake head uses its position and direction to figure out
its next position. If the snake head is able to move there (it's on the board and
not occuppied by part of the snake's body), it moves.
Then, if the snake head is on the Apple, the Apple moves to a new random position
and ``growing`` is set to True.
Now we need to deal with two situations. First, if ``next_segment`` is not None, there is
a SnakeBodySegment attached to the head. We need the body to follow the head,
so we call ``self.next_segment.move``, passing the head's old position
(this will be the body's new position), a reference to the game, and a value for
``growing``. If the snake needs to grow, we need to pass this information along
the body until it reaches the tail--this is where the next segment will be attached.
If there is no ``next_segment`` but ``self.growing`` is True, it's time to add
a body! We set ``self.next_segment`` to a new SnakeBodySegment, set its
position to the head's old position, and add it to the game. We also add 1 to the
game's score.
"""
x, y = self.position
dx, dy = self.direction
if self.can_move((x+dx, y+dy), game):
self.position = (x+dx, y+dy)
if self.is_on_apple(self.position, game):
apple = game.get_agent_by_name("Apple")
apple.relocate(game)
self.growing = True
if self.next_segment:
self.next_segment.move((x, y), game, growing=self.growing)
elif self.growing:
self.next_segment = SnakeBodySegment(1, (x, y))
game.add_agent(self.next_segment)
game.state['score'] += 1
self.growing = False
def handle_keystroke(self, keystroke, game):
"""Checks whether one of the arrow keys has been pressed.
If so, sets the SnakeHead's direction and character.
"""
x, y = self.position
if keystroke.name == "KEY_RIGHT":
self.direction = self.RIGHT
self.character = '>'
elif keystroke.name == "KEY_UP":
self.direction = self.UP
self.character = '^'
elif keystroke.name == "KEY_LEFT":
self.direction = self.LEFT
self.character = '<'
elif keystroke.name == "KEY_DOWN":
self.direction = self.DOWN
self.character = 'v'
def can_move(self, position, game):
on_board = game.on_board(position)
empty = game.is_empty(position)
on_apple = self.is_on_apple(position, game)
return on_board and (empty or on_apple)
def is_on_apple(self, position, game):
apple = game.get_agent_by_name("Apple")
return apple.position == position