Files
lab_dice/dice_stats.py
angelotr e4ddb25850 What I did for checkpoint 1 was add two new methods, is_three_of_a_kind and is_four_of_a_kind in FiveDice.
A problem I can solve using classes is simulating a deck of cards for a card game. Each card could be an object with attributes like its suit
and its value. A separate class called Deck could hold all the cards, shuffle them, and deal them to players.
This setup would make it easier to model real game situations like Blackjack or Poker, since each player could also be a class with their own hand
of cards.
2025-11-11 20:23:56 -05:00

62 lines
1.3 KiB
Python

from die import Die
from tqdm import tqdm
class FiveDice:
def __init__(self):
self.dice = [Die() for number in range(5)]
def roll(self):
for die in self.dice:
die.roll()
return self.faces()
def faces(self):
return [die.face for die in self.dice]
def all_ones(self):
for face in self.faces():
if face != 1:
return False
return True
def is_three_of_a_kind(self):
faces = self.faces()
for value in range(1,7):
if faces.count(value) >= 3:
return True
return False
def is_four_of_a_kind(self):
faces = self.faces()
for value in range(1,7):
if faces.count(value) >= 4:
return True
return False
dice = FiveDice()
successes = 0
trials = 1000000
for trial in tqdm(range(trials)):
dice.roll()
if dice.all_ones():
successes += 1
print("All ones probability:",successes/trials)
successes = 0
for trial in tqdm(range(trials)):
dice.roll()
if dice.is_three_of_a_kind():
successes += 1
print("Three-of-a-kind probability:", successes/trials)
successes = 0
for trial in tqdm(range(trials)):
dice.roll()
if dice.is_four_of_a_kind():
successes += 1
print("Four-of-a-kind probability:", successes/trials)